How to Get Into Vault 101 Again in Fallout 3
Fallout iii side quest Problem on the Homefront | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ah, home sweet home. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Trouble on the Homefront is a side quest in Fallout iii too equally an achievement/bays.
Contents
- i Quick walkthrough
- two Detailed walkthrough
- 2.1 Keep the Vault closed
- 2.two Open the Vault
- two.three Destroy the Vault
- ii.iv Failure
- 3 Quest stages
- 4 Notes
- v Backside the scenes
- 6 Bugs
Quick walkthrough
- Consummate The Waters of Life.
- Deal with Vault 101'due south problems.
- Convince Amata to keep the vault closed.
- Convince the Overseer to open the Vault to the wasteland.
- Demolition the vault's water chip and throw the vault into chaos.
Detailed walkthrough
After completing The Waters of Life, the Vault 101 distress point tin can be picked up on your Pip-Boy 3000. Once you wander shut enough to Vault 101, you receive the bespeak; Megaton is close plenty. It is a message from Amata asking you to render to Vault 101 to assist stop her male parent, the Overseer. If yous killed the original Overseer while escaping from Vault 101, Allen Mack will exist the new Overseer and you tin still exercise this quest (although the radio message changes to "...the new Overseer is insane. If you can hear this, please stop looking for your dad and help save us.").
Since you and your male parent escaped from Vault 101, the Vault has been divided into two major factions. The faction led by Amata, holed up in your begetter's clinic, wants to open the Vault and interact with the exterior earth. The other faction is led by the Overseer and he wants to go along the vault closed permanently, in accordance with its mission. Butch however, wishes to abandon the vault entirely and live on the surface; the rest of the rebels just intend to remain living in the vault only desire to be able to make excursions into the wasteland when necessary.
One of the most essential reasons for having access to the wasteland and the balance of humanity, apart from the obvious demand for supplies and parts for the vault's aging life back up apparatus, is to avoid collapse due to genetic stagnation and inbreeding. The number of Vault 101 residents has fallen significantly in the two centuries since information technology was sealed, implied heavily by various conversations prior to the Lonely Wanderer'southward initial escape. If he/she successfully persuades the overseer to let exterior admission and so the overseer himself volition finally accept and openly admit that without external input, the vault's population will non remain genetically viable for more than than a generation or and then.
Although there are only three different outcomes, there are plenty of ways to finish each.
Keep the Vault airtight
There are essentially two means to keep the vault closed. One way is to ignore the problem. The downside to this is y'all volition not receive any quest-related rewards. Some other is to bargain with the rebels. This completes the quest and will reward you accordingly. Dealing with the rebels can exist achieved past killing them or taking an alternative diplomatic path by persuading Amata to stay in the Vault because the exterior is too dangerous. There are two ways to achieve this:
- Laissez passer a Oral communication check.
- Hack the Overseer'south estimator and find the attempts by the Enclave to gain entry into Vault 101, and the Overseer's refusal to admit them. This proves the dangers outside and the Overseer has attempted to protect them and will allow you to convince Amata without the Speech check.
After dealing with the rebels, yous may talk to the Overseer who will inquire y'all to exit. If yous enquire him almost a G.E.C.Yard. he will tell you that Vault 101 never had one and volition offer you the modified utility jumpsuit instead, whether or non y'all used violence. Alternatively, you can ask him for food and ammunition and get xiii tins of Cram and 350 5mm rounds in place of the suit.
Open the Vault
If you back up the rebels pleas to encounter the exterior world, there are several methods to exercise this. The most simple is to kill the Overseer; without any opposition, the rebels tin can come up and go as they wish.
Trying nonviolent methods only work on the original Overseer; trying to reason with Overseer Allen Mack will result in him becoming aggressive. One irenic methods involves passing a Oral communication check. The Overseer will realize that the Vault won't survive more than a generation or two no thing how many supplies they may receive.
Alternatively, show that security is planning an attack against the Overseer'south orders. Admission the computer in the security office either by hacking into information technology (Average difficulty) or by obtaining the password (either from the body of Officer Wilkins or from a locker on the other side of the room). This volition also allow you to free Mr. Brotch (who also knows of the plan) from the jail cell. Telling the Overseer most the set on convinces him he has failed his mission every bit Overseer, and he'll surrender without the speech check.
Amata will take on the role of Overseer - if the Overseer is all the same alive, he relinquishes the role. Amata volition testify regret and sorrow if you lot had to kill the Overseer, or excitement and anaesthesia if yous managed to persuade her male parent to pace down without violence. If you lot talk to her she will then 'ask' you to get out the vault permanently even if yous instead persuaded her male parent to stand down without violence and will provide you with the modified utility jumpsuit (only if yous didn't employ violence). You may randomly see Susie Mack in the Wasteland. Yous can talk to her and she volition requite you purified water merely say that you still cannot return. Butch volition cease up in Rivet City at The Muddy Rudder.
Destroy the Vault
For those with a more nefarious mental attitude toward the vault, destroy the vault entirely. This requires hacking the (hard) computer in the sub-basement or steal the Vault 101 maintenance countersign from Stanley, the maintenance man, who can exist found wandering around the deli/dorm level. Become into manual override mode and perform a flush and a purge. This will flush the h2o chip, resulting in a catastrophic system failure (if Stanley is performing maintenance on the system, equally he tends to do, the resulting explosive malfunction will kill him). Anybody is forced to evacuate the vault and yous volition see them spread out in the Wasteland (you lose Karma for this).
Doing this nets no rewards of any kind except bad karma. You can, of class, yet loot the Vault.
Failure
Killing the overseer after getting the vault either open up or airtight results in failure of the quest itself. This also causes the vault to be left open and you can come and become as you please, merely all residents volition turn hostile. A message will appear explaining that Vault 101 has been 'thrown into chaos'. If yous decide to make it a home-away-from-home, be aware that fifty-fifty after you've killed all the people, the identify will go infested with radroaches.
Quest stages
| Section needed This department is needed but has not been written notwithstanding. Yous can help The Vault past writing information technology. |
Stage | Status | Description |
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Notes
- Having a companion with you on entry into the vault may lead to no peaceful settlement with the Overseer every bit your companion may attack him on sight. With all the problems they might cause, it might just be easiest to brand them stay outside.
- After getting inside the vault, the first thing you volition see is the corpse of Jim Wilkins.
- This is the last time you will be able to take hold of the Bobblehead - Medicine from your father'south office in the clinic if you missed it earlier. Also, be sure to open the (average) locked condom behind the framed Bible quote in the aforementioned room, as it contains a Schematic for the Rock-It Launcher and the Home Sweet Home voice recording from your begetter, besides as 300 caps.
- Regardless of whether you arranged to accept Vault 101 opened, sabotaged, or sealed (which would logically preclude his appearance elsewhere), Butch gets out and yous get to recruit him if you take neutral Karma. To find him, become to The Muddy Rudder bar in Rivet City and talk to him. He comes with a 10mm pistol and a special switchblade called Butch's Toothpick.
- The Overseer is nearby and will probable go hostile to you before you have a chance to talk to him, forcing you to kill him. If, however, your sneak skill is loftier enough, or through use of a Stealth Boy, you can impale Wilkins and then slip away from combat. Remaining hidden long enough will allow the Overseer to go not hostile again, and you lot can talk to him.
- If you want to be able to freely go back to Vault 101 and don't heed failing this quest, yous tin can but kill everybody in the vault. This makes information technology so that there is no one to close the vault, so you can become back to Vault 101 anytime you'd like.
Backside the scenes
Portions of Amata's speech to the Lonely Wanderer when he or she leaves are strikingly similar to the speech given to the Vault Dweller at the end of Fallout, even the number of ellipses used in each (bold quotes specifically).
Vault xiii Overseer'southward Speech w/ the Vault Dweller:
You've done information technology! That'due south . . . wonderful. Amazing! I'm so proud of what you've accomplished, what you've endured.
At that place's no way the people of the Vault can ever thank you enough for what you've done. You've saved all our lives. Who knows, maybe even saved the human race. [The Overseer sighs.] That makes the residue of this fifty-fifty harder.
Everyone will desire to talk to you. Every youngster will expect upwards to you, and want to emulate you. And and so what?
They'll want to leave. What happens to the Vault if we lose the best of a generation? What if nosotros are the only safe identify in the globe? You just gave usa back all these lives . . . I tin't take the chance of losing them.
I've made a lot of tough decisions since I took this position. Just none of them harder than this one. You saved us, simply you lot'll kill the states. I'm sorry. You lot're a hero . . . and yous accept to get out.
Amata'southward Speech west/ the Lone Wanderer:
Amata: I... I merely heard. the Overseer... My father is dead. What's more than, some of the people are maxim I should be the new Overseer. It's all then sudden.
Alone Wanderer: That's the fashion these things go. Now practise the right thing for your Vault.
Amata: Oh, I will, believe me. Nosotros tin can open up upwardly limited trade with nearby settlements and other areas, and see the world we've been missing.
But information technology's still important that I protect our Vault, and keep the people inside it safe from the dangers of the Wasteland. Fifty-fifty when those dangers have helped the states in the past. And that makes the rest of this even harder.
Alone Wanderer: I've got a bad feeling I know where this is going.
Amata: You saved united states of america. But that doesn't alter the fact that y'all killed one of us to practice information technology, and I can't let that sort of thing stand here. I guess it's a bit familiar. You lot've already been forced out of the Vault once earlier. At least at present you know what'south out there.
I'thou sorry. You're a hero... and you have to get out.
Notation: The above dialogue merely appears if the Lone Wanderer chooses to resolve the trouble by killing the Overseer. Resolving the trouble diplomatically results in a unlike dialogue that does non reference the original Fallout.
Bugs
- When attempting to reason with the Overseer and convince him to stride down, he refers to the player equally a "beau," regardless of the Lone Wanderer'south actual gender.
- If you entered the Operation: Anchorage simulation when the point was available, but had not activated the quest, the betoken volition disappear upon exiting the simulation preventing you from ever starting the quest. The same thing happens upon going to, and returning from, Point Lookout - but if this happens, going to The Pitt and returning direct to Megaton/Vault 101 might reactivate the bespeak. Also, the point might not be bachelor for those who have installed the expansions "Functioning: Anchorage" and "The Pitt" just subsequently doing the quest, "Waters of Life." Afterward finishing the quests from "The Pitt" you can become to Megaton or Vault 101, open the radio screen on your Pip-Male child, and listen the Vault 101 distress bespeak to start the quest.
- Information technology is possible that the final objective (Exit Vault 101 forever) will stay marked as unfinished, even afterward you lot've completed the quest.
- If y'all choose to finish the vault troubles by sabotaging the vault, the vault door volition remain open, allowing you to come up and go as y'all please. If you inspect the vault for any present dwellers, you volition detect that Beatrice Armstrong is no longer present at the surgery tabular array (but Andy is still present), and Mr. Brotch is no longer held upwardly in the jail jail cell (if you decided non to free him in the quest). The jail jail cell door remains locked.
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Source: https://fallout-archive.fandom.com/wiki/Trouble_on_the_Homefront
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